Lets start by downloading Sublime Text 3 and opening it. Therefore you'll generally be navigating Sublime's hierarchy rather than Unity's when opening files. One issue I have not been able to resolve is that if you double click a C# file inside Unity, and it isn't already open in a tab in the Sublime project, it will open in a fresh sublime window, and it will not have any of the auto-complete or error checking features. In order for these features to work, you need to have the whole Sublime project open, not just a C# file from the project. These steps were tested on my Mac OSX machine so I can't say how different they will be on other operating systems, but they should be mostly the same. This is already mostly laid out on the OmniSharp GitHub page, but I wanted to condense the info and also sort out the problems I ran into.Īuto-completion, intellisense, and compiler errors/warnings all within Sublime itself. This is a step-by-step tutorial for setting up a Unity C# environment in Sublime Text 3.
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